// *********************************************************
// oldMenu conatins lots of code that needed to be commented out, for 
// programming reasons and such. 
// *********************************************************
	

	dbLoadMusic("Combat Music.mp3",m_combat);
	dbLoadMusic("Death Music.mp3",m_death);
	dbLoadMusic("Idle Music.mp3",m_idle);
	dbLoadMusic("Title Music.mp3",m_title);	

// MENU-------------------------------------
	// MENU-------------------------------------

	//int go=0;
	//dbLoadImage("intro2.jpg",1000);
	//dbPasteImage(1000,0,0);
	//while (go==0 && dbEscapeKey()==0) {

	//	
	//	
	//	dbLoopMusic(m_title);
	//	
	//	
	//	if (dbMouseX() > 160
	//		&& dbMouseX() < 400
	//		&& dbMouseY() < 180
	//		&& dbMouseY() > 140) {
	//			
	//		dbPlaySound(1001);

	//		if (dbMouseClick()==1) {
	//			dbPlaySound(1000);
	//			player=gold;
	//			go=1;
	//		}
	//	}

	//	
	//	if (dbMouseX() > 160
	//		&& dbMouseX() < 400
	//		&& dbMouseY() < 220
	//		&& dbMouseY() > 180) {

	//		
	//		//dbCircle(dbMouseX(),dbMouseY(),10);
	//		dbPlaySound(1001);
	//		if (dbMouseClick()==1) {
	//			dbPlaySound(1000);	
	//			player=red;
	//			go=1;
	//		}

	//		
	//	}	
	//	
	//	dbSync();
	//}



		/*dbLoadSound("voice\\LifeU-per1-arrival-1.wav",10);
	dbLoadSound("voice\\LifeU-per1-arrival-2.wav",11);
	dbLoadSound("voice\\LifeU-per1-arrival-3.wav",12);
	dbLoadSound("voice\\LifeU-per1-attack-1.wav",13);
	dbLoadSound("voice\\LifeU-per1-attack-2.wav",14);
	dbLoadSound("voice\\LifeU-per1-attack-3.wav",15);
	dbLoadSound("voice\\LifeU-per1-Ffire-1.wav",16);
	dbLoadSound("voice\\LifeU-per1-Ffire-2.wav",17);
	dbLoadSound("voice\\LifeU-per1-Ffire-3.wav",18);
	dbLoadSound("voice\\LifeU-per1-follow-1.wav",19);
	dbLoadSound("voice\\LifeU-per1-follow-2.wav",20);
	dbLoadSound("voice\\LifeU-per1-follow-3.wav",21);
	dbLoadSound("voice\\LifeU-per1-hdamage-1.wav",22);
	dbLoadSound("voice\\LifeU-per1-hdamage-2.wav",23);
	dbLoadSound("voice\\LifeU-per1-hdamage-3.wav",24);
	dbLoadSound("voice\\LifeU-per1-hfire-1.wav",25);
	dbLoadSound("voice\\LifeU-per1-hfire-2.wav",26);
	dbLoadSound("voice\\LifeU-per1-hfire-3.wav",27);
	dbLoadSound("voice\\LifeU-per1-hurry-1.wav",28);
	dbLoadSound("voice\\LifeU-per1-hurry-2.wav",29);
	dbLoadSound("voice\\LifeU-per1-hurry-3.wav",30);
	dbLoadSound("voice\\LifeU-per1-move-1.wav",31);
	dbLoadSound("voice\\LifeU-per1-move-2.wav",32);
	dbLoadSound("voice\\LifeU-per1-move-3.wav",33);
	dbLoadSound("voice\\LifeU-per1-nfire-1.wav",34);
	dbLoadSound("voice\\LifeU-per1-nfire-2.wav",35);
	dbLoadSound("voice\\LifeU-per1-nfire-3.wav",36);
	dbLoadSound("voice\\LifeU-per1-retreat-1.wav",37);
	dbLoadSound("voice\\LifeU-per1-retreat-2.wav",38);
	dbLoadSound("voice\\LifeU-per1-retreat-3.wav",39);
	dbLoadSound("voice\\LifeU-per1-select-1.wav",40);
	dbLoadSound("voice\\LifeU-per1-select-2.wav",41);
	dbLoadSound("voice\\LifeU-per1-select-3.wav",42);
	dbLoadSound("voice\\LifeU-per1-spotted-1.wav",43);
	dbLoadSound("voice\\LifeU-per1-spotted-2.wav",44);
	dbLoadSound("voice\\LifeU-per1-spotted-3.wav",45);
	dbLoadSound("voice\\LifeU-per1-stop-1.wav",46);
	dbLoadSound("voice\\LifeU-per1-stop-2.wav",47);
	dbLoadSound("voice\\LifeU-per1-stop-3.wav",48);
	dbLoadSound("voice\\LifeU-per1-uattack-1.wav",49);
	dbLoadSound("voice\\LifeU-per1-uattack-2.wav",50);
	dbLoadSound("voice\\LifeU-per1-uattack-3.wav",51);
	dbLoadSound("voice\\Vo-per1-arrival-1.wav",52);
	dbLoadSound("voice\\Vo-per1-arrival-2.wav",53);
	dbLoadSound("voice\\Vo-per1-arrival-3.wav",54);
	dbLoadSound("voice\\Vo-per1-attack-1.wav",55);
	dbLoadSound("voice\\Vo-per1-attack-2.wav",56);
	dbLoadSound("voice\\Vo-per1-attack-3.wav",57);
	dbLoadSound("voice\\Vo-per1-Ffire-1.wav",58);
	dbLoadSound("voice\\Vo-per1-Ffire-2.wav",59);
	dbLoadSound("voice\\Vo-per1-Ffire-3.wav",60);
	dbLoadSound("voice\\Vo-per1-follow-1.wav",61);
	dbLoadSound("voice\\Vo-per1-follow-2.wav",62);
	dbLoadSound("voice\\Vo-per1-follow-3.wav",63);
	dbLoadSound("voice\\Vo-per1-Hdamage-1.wav",64);
	dbLoadSound("voice\\Vo-per1-Hdamage-2.wav",65);
	dbLoadSound("voice\\Vo-per1-Hdamage-3.wav",66);
	dbLoadSound("voice\\Vo-per1-hfire-1.wav",67);
	dbLoadSound("voice\\Vo-per1-hfire-2.wav",68);
	dbLoadSound("voice\\Vo-per1-hfire-3.wav",69);
	dbLoadSound("voice\\Vo-per1-hurry-1.wav",70);
	dbLoadSound("voice\\Vo-per1-hurry-2.wav",71);
	dbLoadSound("voice\\Vo-per1-hurry-3.wav",72);
	dbLoadSound("voice\\Vo-per1-move-1.wav",73);
	dbLoadSound("voice\\Vo-per1-move-2.wav",74);
	dbLoadSound("voice\\Vo-per1-move-3.wav",75);
	dbLoadSound("voice\\Vo-per1-nfire-1.wav",76);
	dbLoadSound("voice\\Vo-per1-nfire-2.wav",77);
	dbLoadSound("voice\\Vo-per1-nfire-3.wav",78);
	dbLoadSound("voice\\Vo-per1-retreat-1.wav",79);
	dbLoadSound("voice\\Vo-per1-retreat-2.wav",80);
	dbLoadSound("voice\\Vo-per1-retreat-3.wav",81);
	dbLoadSound("voice\\Vo-per1-select-1.wav",82);
	dbLoadSound("voice\\Vo-per1-select-2.wav",83);
	dbLoadSound("voice\\Vo-per1-select-3.wav",84);
	dbLoadSound("voice\\Vo-per1-spotted-1.wav",85);
	dbLoadSound("voice\\Vo-per1-spotted-2.wav",86);
	dbLoadSound("voice\\Vo-per1-spotted-3.wav",87);
	dbLoadSound("voice\\Vo-per1-stop-1.wav",88);
	dbLoadSound("voice\\Vo-per1-stop-2.wav",89);
	dbLoadSound("voice\\Vo-per1-stop-3.wav",90);
	dbLoadSound("voice\\Vo-per1-uattack-1.wav",91);
	dbLoadSound("voice\\Vo-per1-uattack-2.wav",92);
	dbLoadSound("voice\\Vo-per1-uattack-3.wav",93);*/